So I welcome whenever a player asks "Hey, what does my character know about THIS?". It can sometimes be hard for players with a lot of world knowledge to know how much their CHARACTER knows about the world. are different, your player can get the added-on fun of acrually being surprised from time to time.Īlong with talking to him, ask him to be more open to asking you in game what his character might know. it's also very fair play to point out that your world / adventures can be based on general info from sourcebooks, but those serve a foundational for inspiration only and your world / adventure can and will have different details to support and make sure the player Knows this. It's my opinion that if both people have good intentions and open dialogue, most problems or misunderstandings can be worked out with good ol' fashion communication. There may be a similar group by another name, but the Red Sashes never existed, and if he wants to find someone like that, he's going to have to do the leg work. If he calls you out on it, just tell him honestly, that in your version, there are no Red Sashes. In YOUR version of Faerun they're called the Crimson Scarves. It means more work for you as a DM, but if you swap out a few features of monsters or a city, then that will throw him and force him to find info rather than just use it. If he knows that demons have particular properties and he wants his character to know that, get his PC to do some research, or find a dark priest or some way to gain it so that it gives the story continuity, and also gives the other players the info too. Ask him to try to find ways for his character to gain that knowledge IN GAME. Tell him you understand it's hard not to metagame when you have all that knowledge. Tell him you know that he know's a lot about Faerun because of his experiences as a DM and player. I don’t want to squash his creativity, but at the same time I don’t want him to ruin the game for everybody else. A Vernice as a campaign that he ran so he knew everything about the creatures, and so he played it off as his character knew people in Avernus that would give him the information to fight the creatures. He also tries to bring in aspects from other campaign saying that his character wouldn’t know these things because he’s connected to another character that he played in another campaign, for example: when we were running the dragon heist campaign we fought some creatures that were also in baldur’s gate decent into Avernus. He knows of them because he does read a lot and he’s also gathering information from previous campaigns (he used to be a DM). This group was never mentioned previously in any of our game sessions. for example in our last session the group was in the yawning portal and he tries to have a conversation with Durnan about the red sashes. The problem is that he will use this knowledge to, for lack of a better name, metagame the campaign. I have a player who is heavily into the history and lore of faerun in dungeons and dragons. Monstrous Compendium Vol 3: Minecraft Creatures
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